* ABILITY SCORES &{template:default} {{name= Ability Scores}} {{[[4d6kh3]][[4d6kh3]][[4d6kh3]][[4d6kh3]][[4d6kh3]][[4d6kh3]]}} * GM-WHISPERED DEATH SAVING THROW /w gm &{template:simple} {{rname=DEATH SAVE}} {{mod=0}} {{r1=[[1d20]]}} {{normal=1}} * BLESS (SPELL) &{template:simple} {{rname=Bless}} {{r1=[[1d4]]}} {{normal=1}} {{charname=+ Attack Roll/Saving Throw}} * EAR FOR DECEIT (ROGUE: INQUISITIVE) &{template:simple} {{rname=EAR FOR DECEIT}} {{mod=@{insight_bonus}}} {{r1=[[1d20 + @{insight_bonus}]]}} {{advantage=1}} {{r2=[[8 + @{insight_bonus}]]}} {{charname=The Great Detective Knows}} * ROGUE SNEAK ATTACK [[round(@{base_level}/2)]]d6 * MONK-EXCLUSIVE STAT DUMP &{template:default} {{name=Monk-Specific Stat Dump}} {{Unarmored AC=[[10 + @{wisdom_mod}[WIS] + @{dexterity_mod}[DEX]]]}} {{Unarmored Movement=**+**[[10*ceil(floor(@{base_level} / 2) / 20) + 5*ceil(floor(@{base_level} / 6) / 20) + 5*ceil(floor(@{base_level} / 10) / 20) + 5*ceil(floor(@{base_level} / 14) / 20) + 5*ceil(floor(@{base_level} / 18) / 20)]] }} {{Martial Arts Die=**1d**[[2+2*round((@{base_level} + 1) / 6 + 0.5)]] }} {{Maximum Ki Points=[[@{base_level}[LEVEL]]]}} {{Ki Save DC=[[8 + @{wisdom_mod}[WIS] + @{pb}[PROF]]]}} {{Slow Fall Damage Soak=[[5 * @{base_level}[LEVEL]]]}} * MONK MARTIAL ARTS DIE 1d[[2+2*round((@{base_level} + 1) / 6 + 0.5)]] * MONK DEFLECT MISSILE 1d10+@{level} + DEX