TEMPLATE FUNCTIONS [[{{x,false-value-compared-to-A}>A}*(T-F) + F]] [[({0,floor(1-abs(x-A))}dl1)*(T-F) +F]] ?{Modifiers|0} MODIFIERS GET SAVED WHEN THEY GET RECORDED ONCE, YOU CAN REUSE THEM BY INVOKING THE SAME ?{} CONFIGURE BASIC MELEE AND RANGED ATTACK IN COG, ALONG WITH EVERYTHING ELSE /w Kohaku &{template:default} {{name=Utility Menu}} {{Rule=[Two Weapon Fighting](! #Rule-Two-Weapon-Fighting)}} {{Racial=[Quick to Fight](! #Racial-Quick-to-Fight)}} {{Item=[Wooden Ring](! #Item-Wooden-Ring)}} {{Feat=[Bribery](! #Feat-Bribery)}} {{Feature=[Momentum](! #Feature-Momentum) [Sneak Attack](! #Feature-Sneak-Attack) [Trap Sense](! #Feature-Trap-Sense)}} {{Talent=[Babyface](! #Talent-Babyface) [Intrusion Expert](! #Talent-Intrusion-Expert) [Shadow Walk](! #Talent-Shadow-Walk)}} CUSTOM VALUE INSIDE THING icon-final1 {{name=@{icon-name1}}} {{relationship=^{@{icon-type1}}}} {{iconlvl=[[@{icon1}]]}} {{iconrow=1}} icon-final2 {{name=@{icon-name2}}} {{relationship=^{@{icon-type2}}}} {{iconlvl=[[@{icon2}]]}} {{iconrow=2}} icon-final3 {{name=@{icon-name3}}} {{relationship=^{@{icon-type3}}}} {{iconlvl=[[@{icon3}]]}} {{iconrow=3}} icon-final4 {{name=@{icon-name4}}} {{relationship=^{@{icon-type4}}}} {{iconlvl=[[@{icon4}]]}} {{iconrow=4}} THE ROLL &{template:icon} {{icon1=[[1d6cf5]]}} {{icon2=[[1d6cf5]]}} {{icon3=[[1d6cf5]]}} {{icon4=[[1d6cf5]]}} {{charname=@{Kohaku|character_name}}} @{Kohaku|icon-final1} COPY AND PASTE IN MACRO AS MANY TIMES AS YOU HAVE ICONS, CHANGING ONLY THE CHARACTER NAME AND X IN finalX (1-4) MWEAP-name [[({0,floor(1-abs(@{MWEAP-sel}-1))}dl1)*@{MWEAP-name1} + ({0,floor(1-abs(@{MWEAP-sel}-2))}dl1)*@{MWEAP-name2} + ({0,floor(1-abs(@{MWEAP-sel}-3))}dl1)*@{MWEAP-name3}]] MWEAP-mod [[({0,floor(1-abs(@{MWEAP-sel}-1))}dl1)*@{MWEAP-mod1} + ({0,floor(1-abs(@{MWEAP-sel}-2))}dl1)*@{MWEAP-mod2} + ({0,floor(1-abs(@{MWEAP-sel}-3))}dl1)*@{MWEAP-mod3}]] MWEAP [[({0,floor(1-abs(@{MWEAP-sel}-1))}dl1)*@{MWEAP1} + ({0,floor(1-abs(@{MWEAP-sel}-2))}dl1)*@{MWEAP2} + ({0,floor(1-abs(@{MWEAP-sel}-3))}dl1)*@{MWEAP3}]] RWEAP-name [[({0,floor(1-abs(@{RWEAP-sel}-1))}dl1)*@{RWEAP-name1} + ({0,floor(1-abs(@{RWEAP-sel}-2))}dl1)*@{RWEAP-name2} + ({0,floor(1-abs(@{RWEAP-sel}-3))}dl1)*@{RWEAP-name3}]] RWEAP-mod [[({0,floor(1-abs(@{RWEAP-sel}-1))}dl1)*@{RWEAP-mod1} + ({0,floor(1-abs(@{RWEAP-sel}-2))}dl1)*@{RWEAP-mod2} + ({0,floor(1-abs(@{RWEAP-sel}-3))}dl1)*@{RWEAP-mod3}]] RWEAP [[({0,floor(1-abs(@{RWEAP-sel}-1))}dl1)*@{RWEAP1} + ({0,floor(1-abs(@{RWEAP-sel}-2))}dl1)*@{RWEAP2} + ({0,floor(1-abs(@{RWEAP-sel}-3))}dl1)*@{RWEAP3}]] CUSTOM ATTACK MODIFIERS @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] (+ 2[FEINT]) @{CHA-mod}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] CUSTOM DAMAGE MODIFIERS [[@{MBA-hit}]] [[@{MBA-hit} + @{CHA-mod}[CHA]*@{LVL-multiplier}[LVL]]] [[@{level}[LVL]]] [[@{CHA-mod}[CHA]*@{LVL-multiplier}[LVL]]] [[@{level}[LVL] + @{CHA-mod}[CHA]*@{LVL-multiplier}[LVL]]] -------------------------ROGUE SNEAK ATTACK------------------------- [[ ({0,floor(1-abs(@{level}-1))}dl1)*1d4 + {{@{level},0}>[[2]]}*1d6 + {{@{level},0}>[[4]]}*1d6 + {{@{level},0}>[[6]]}*1d6 + {{@{level},0}>[[8]]}*2d6 + {{@{level},0}>[[10]]}*2d6 ]] -------------------------SHADOW WALK------------------------- Name: Shadow Walk Type: At-Will Action: Move Action Range: Nearby Target: All nearby enemies, targeting the enemy among them with the highest Mental Defense Attack: Custom - @{CHA-mod}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: MD Custom 1: Hit: - Remove yourself from play. At the start of your next turn, return anywhere nearby that you could have moved to normally during your turn, and deal double damage with your first rogue attack that turn. Custom 2: Miss: - No effect. You can’t attempt to shadow walk again until your next turn, but you still have your standard action this turn. Custom 3: Custom - (blank): - **Adventurer Feat:** On a miss, you can still use your move action normally (but still can’t shadow walk this turn). - **Champion Feat:** Twice per day, you can reroll the rogue attack that follows your successful use of shadow walk. - **Epic Feat:** Twice per day, you can reappear from your shadow walk in a nearby location you wouldn’t have been able to reach unimpeded physically, for instance, on the other side of a portcullis or door, or high up a wall. -------------------------EVASIVE STRIKE------------------------- Name: Evasive Strike Type: At-Will Action: Custom - Melee Attack Range: Engaged Target: One enemy Attack: Custom - @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: AC Custom 1: Hit: - [[@{MBA-hit}]] damage, and you can pop free from the target. Custom 2: Miss: - [[@{level}[LVL]]] damage -------------------------PERFECT EXECUTION------------------------- Name: Perfect Execution Type: Daily Action: Custom - Melee Attack; Requires Momentum Range: Engaged Custom 1: Effect: - [[50]] damage - *9th level power:* [[75]] damage -------------------------WELL-TIMED STRIKE------------------------- Name: Well-Timed Strike Type: Encounter Action: Custom - Melee Attack Range: Engaged Attack: Custom - @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: Custom - the lowest defense of the target Custom 1: Special: - The target is vulnerable to the attack. Custom 2: Hit: - [[@{MBA-hit}]] damage Custom 3: Miss: - Half damage -------------------------ROLL WITH IT------------------------- Name: Roll With It Type: At-Will Action: Custom - Interrupt Action; Requires Momentum Custom 1: Trigger: - A melee attack that targets AC hits you. Custom 2: Effect: - You take half damage from that attack. -------------------------CHEEKY DISTRACTION------------------------- Name: Cheeky Distraction Type: At-Will Action: Custom - Interrupt Action; Requires Momentum Range: Engaged Attack: Custom - @{CHA-mod}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: MD Custom 1: Trigger: - An enemy you are engaged with makes an attack against you or an ally. Custom 2: Hit: - The enemy has disadvantage on the attack roll. - *Critical hit:* The attack fails and has no effect. - **Champion Feat:** If you hit, you can pop free from the target after it made the attack. Custom 3: Miss: - - -------------------------DARK SHROUD------------------------- Name: Dark Shroud Type: Encounter Action: Custom - Close-quarters attack; Quick action; Shadow Range: Nearby Target: One nearby enemy Attack: Custom - @{CHA-mod}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: MD Custom 1: Hit: - The target has disadvantage on their next attack roll. If you make a melee or ranged weapon attack against the target this turn, you can use your Sneak Attack, even if it is not engaged with an ally. Custom 2: Miss: - - -------------------------NOT TODAY, DEATH------------------------- Name: Not Today, Death Type: Daily / Recharge Action: Custom - Interrupt Action; Requires Momentum; Shadow Custom 1: Trigger: - An attack reduces you to zero hit points or below. Custom 2: Effect: - You take no damage or other effects from the attack. You can spend your momentum to disappear and reappear anywhere nearby. Custom 3: Custom - (blank): - **Epic Feat:** The power is now Recharge 16+ after battle. -------------------------TRICKSTER'S CUT------------------------- Name: Trickster's Cut Type: At-Will Action: Custom - Melee Attack Range: Engaged Attack: Custom - @{CHA-mod}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: MD Custom 1: Hit: - [[@{MBA-hit}]] damage Custom 2: Miss: - [[@{level}[LVL]]] damage / [[@{level}[LVL] + @{CHA-mod}[CHA]*@{LVL-multiplier}[LVL]]] damage - **Adventurer Feat:** Add your Charisma modifier to miss damage. -------------------------TUMBLING STRIKE------------------------- Name: Tumbling Strike Type: At-Will Action: Custom - Melee Attack Range: Engaged Attack: Custom - @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: AC Custom 1: Custom - Always: - You gain a +5 bonus to all disengage checks you attempt this turn. You can also move to engage an enemy, make this attack against it, and then use a quick action to attempt to disengage from it (the quick action disengage lets you move again if you succeed). Custom 2: Hit: - [[@{MBA-hit}]] damage Custom 3: Miss: - [[@{level}[LVL]]] damage -------------------------SLICK FEINT------------------------- TWO-PARTER Name: Slick Feint - **Act I** Type: At-Will Action: Custom - Melee Attack Range: Engaged Target: One enemy engaged with you Attack: Custom - @{CHA-mod}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: MD Custom 1: Hit: - The target is dazed until the end of your next turn, and you can make an improved attack against a second target. Custom 2: Miss: - Your attack action is over; the feint was a screw-up. Name: Slick Feint - **Act II** Type: Custom - Follow-Up Action: Custom - Melee Attack Range: Engaged Target: A different enemy from the first target that is engaged with you Attack: Custom - @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] + 2[FEINT] VS: AC Custom 1: Hit: - [[@{MBA-hit}]] damage Custom 2: Miss: - [[@{level}[LVL]]] damage -------------------------BLACK VEIL------------------------- Name: Black Veil Type: Encounter Action: Custom - Interrupt action; Requires Momentum; Shadow Custom 1: Trigger: - An enemy hits you with an attack. Custom 2: Effect: - You take half damage from the attack, and make the following attack against the target. - **Attack:** [[1d20+@{CHA-mod}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]] vs PD Custom 3: Hit: - Negative energy damage equal to the damage of the target’s attack, plus [[@{CHA-mod}[CHA]*@{LVL-multiplier}[LVL]]] -------------------------STAR MANTLE------------------------- Name: Star Mantle Type: Encounter Action: Custom - Close-quarters power; Quick action; Shadow Custom 1: Effect: - Until the end of your next turn, natural odd attack rolls against you miss. - **Adventurer Feat:** Gain momentum when you use this power. -------------------------SWIFT DODGE------------------------- Name: Swift Dodge Type: At-Will Action: Custom - Interrupt Action; Requires Momentum Custom 1: Trigger: - You are hit by an attack against AC. Custom 2: Effect: - The attacker must reroll the attack. -------------------------SNEAKY SETUP------------------------- Name: Sneaky Setup Type: At-Will Action: Custom - Interrupt action; You must spend your Momentum Range: Engaged Custom 1: Trigger: - An ally makes an attack against an enemy you are engaged with. Custom 2: Effect: - The ally gains advantage on the attack. -------------------------CHARGING SHADOW------------------------- Name: Charging Shadow Type: Encounter Action: Custom - Melee attack; Shadow Target: One nearby or far away enemy Attack: Custom - @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: AC Custom 1: Hit: - [[@{MBA-hit} + @{CHA-mod}[CHA]*@{LVL-multiplier}[LVL]]] damage Custom 2: Miss: - [[@{level}[LVL]]] damage Custom 3: Custom - (blank): - **Champion Feat:** After the attack, you can teleport to engage the enemy. -------------------------KILLING BLOW------------------------- Name: Killing Blow Type: Daily Action: Custom - Melee Attack Range: Engaged Attack: Custom - @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] VS: AC Custom 1: Hit: - [[@{MBA-hit}]] damage. If the target has 250 hit points or less left after the attack, it starts making last gasp saves (16+; see Core Book p. 200). After the fourth failed save, it dies. If the target has more than 250 hit points, you can choose to either deal 100 extra damage or cause the target to lose its next standard action. Custom 2: Miss: - You have advantage on your next attack against the target. DLANOR - PALLY COMMANDER MULTICLASS M-BAMOD [[({@{STR-mod},@{CHA-mod}}kl1)]] CUSTOM ATTACK MODIFIERS @{M-BAMOD}[MMOD]+@{level}[LVL]+@{MWEAP-mod}[WEAP] CUSTOM DAMAGE MODIFIERS [[@{MBA-hit}]] [[@{level}[LVL]]] /w Dlanor A. Knox &{template:default} {{name=Commands}} {{Reminder=When you lead troops against demons, devils, or undead, you can use one command without paying its standard command point cost during that battle. **You also start each battle with 1 command point**}}{{Commands=[You Set Them Up, I Finish (4)](~Dlanor A. Knox|C-You-Set-Them-Up) [You're the Hero! (1)](~Dlanor A. Knox|C-Youre-the-Hero)}} !# [Clear Your Mind (2)](~Dlanor A. Knox|C-Clear-Your-Mind) /w Dlanor A. Knox &{template:default} {{name=Tactics}} {{Reminder=When you lead troops against demons, devils, or undead, you can use one tactic without expending it during that battle.}} {{Tactics=[Inspiring Leadership (16+)](~Dlanor A. Knox|T-Inspiring-Leadership)}} !# [Enforce Clarity (16+)](~Dlanor A. Knox|T-Enforce-Clarity) /w Dlanor A. Knox &{template:default} {{name=Smites}} {{Reminder=When you activate your Smite Evil, choose one of your Smite powers and gain its effect. You must choose the smite power before making the attack roll, and before you know whether your smite hits or misses.}} {{Smite=[Smite Evil](~Dlanor A. Knox|Smite-Evil)}} {{Smite powers=[True Smite](~Dlanor A. Knox|S-True-Smite) [Blessed Smite](~Dlanor A. Knox|S-Blessed-Smite) [Inquisitor's Smite](~Dlanor A. Knox|S-Inquisitors-Smite)}} !# fearless and some level 9 Your next paladin melee attack deals [[({0,floor(1-abs(@{level}-1))}dl1)*1d12 + [[floor(@{level}/2)]]d12]] extra damage on a hit. In addition, you can activate one smite power of your choice, which can be True Smite below, or a smite power gained through talents. /w Dlanor A. Knox &{template:default} {{name=Spells}} {{Reminder=**Adventurer Feat** You gain the at-will attack spell of a cleric domain as a once-per-battle bonus spell. (This feat requires the Cleric Training, Divine Domain or Ranger Ex Cathedral talent)}} {{Spells=[Eyes of the Judge](~Dlanor A. Knox|Eyes-of-the-Judge) [Sacred Mantra](~Dlanor A. Knox|Sacred-Mantra)}} [[ [[{{@{Dlanor A. Knox|level},10}<2}*1]]d4 + [[floor((@{Dlanor A. Knox|level} - 1)/2)]]d8 + [[{{@{Dlanor A. Knox|level},0}>9}*1]]d8 + @{Dlanor A. Knox|WIS-mod}*@{Dlanor A. Knox|LVL-multiplier} ]] holy damage