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{
"name": "Weapon-Select",
"type": "script",
"scope": "global",
"author": "3r8Uo5wkrb6EqEZc",
"img": "icons/svg/dice-target.svg",
"command": "let applyWeaponChanges = false;\nlet applyFistChanges = false;\nconst his = game.actors.getName(\"Hisui\");\n\nlet style = '<h2 style=\"font-family:mason-serif; background-image:linear-gradient(45deg, #25003c, rgba(220, 159, 241, 0.6509803922)); color:#fff; padding-left: 4px; text-shadow: 1px 1px 2px #000\">'\n\nlet message = style + 'Weapon Select</h2>\\n<p style=\"font-family:warnock-pro;\">Hisui is using ';\n\n\n\nnew Dialog({\n title : `Improvised Weapon Select`,\n content : `<label>Weapon type: </label>\n <select name=\"attackmod\" id=\"attackmod\">\n <option value=\"2h\">Two-Handed</option>\n <option value=\"1h\">One-handed</option>\n </select>\n <label> Weapon damage: </label>\n <select name=\"dice\" id=\"dice\">\n <option value=\"d4\">d4</option>\n <option value=\"d6\">d6</option>\n <option value=\"d8\">d8</option>\n <option value=\"d10\">d10</option>\n </select>`,\n buttons : {\n weapon : {\n icon : \"<i class='fas fa-check'></i>\",\n label : `Equip Weapon`,\n callback : () => { applyWeaponChanges = true; applyFistChanges = false; }\n },\n fists : {\n icon : \"<i class='fas fa-skull-crossbones'></i>\",\n label : `Equip Hands`,\n callback : () => { applyWeaponChanges = false; applyFistChanges = true; }\n },\n cancel : {\n icon : \"<i class='fas fa-times'></i>\",\n label : `Cancel`,\n callback : () => { applyWeaponChanges = false; applyFistChanges = false; }\n }\n },\n default : \"weapon\",\n close : html => {\n if (applyWeaponChanges || applyFistChanges) {\n if(applyWeaponChanges) {\n let die = ( html.find('[name=\"dice\"]')[0].value || \"d8\" );\n let hand = ( html.find('[name=\"attackmod\"]')[0].value || \"1h\" );\n let mod = ( hand == \"2h\" ) ? (his.data.data.abilities.str.mod - his.data.data.abilities.dex.mod) : 0; \n\n his.system.attributes.weapon.melee.dice = die;\n his.system.attributes.attackMod.value = mod;\n\n his.update({'system.attributes.weapon.melee.dualwield' : (hand == \"1h\") ? 'true' : 'false' });\n\n message += 'a '+ ( hand == \"1h\" ? '<strong>one-handed</strong> ' : '<strong>two-handed</strong> ') + 'weapon with a <strong>' + die + '</strong> damage die.</p>';\n\n \n } else {\n his.system.attributes.attackMod.value = 0;\n his.update({'system.attributes.weapon.melee.dualwield' : 'true' });\n \n message += 'her bare hands.</p>'\n }\n\n his.update({'system.resources.spendable.custom2.current' : (applyWeaponChanges == true) ? 1 : 0});\n\n ChatMessage.create({\n user: game.user._id,\n speaker: ChatMessage.getSpeaker({token: actor}),\n content: message\n });\n\n\n }\n }\n }).render(true);",
"flags": {
"exportSource": {
"world": "valoran",
"system": "archmage",
"coreVersion": "10.291",
"systemVersion": "1.23.1"
}
},
"_stats": {
"systemId": "archmage",
"systemVersion": "1.23.1",
"coreVersion": "10.291",
"createdTime": 1670059784200,
"modifiedTime": 1670152580815,
"lastModifiedBy": "3r8Uo5wkrb6EqEZc"
}
}
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